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Foundation 3ds Max 8 Architectural Visualization (review only)

Foundation 3ds Max 8 Architectural Visualization is written by Brian L. Smith . This 3ds Max 8 book is published by friends of ED. This 3ds max book is one of the excellent book available in the market with most powerful 3D software package.This book helps you to learn the most complex computer programs with easy instruction and tutorials, specially focuses on programs which you need to produce stunning architectural visualizations. Using this book one can learn complex applications necessary for visualization and that too within a short time span.
Foundation 3ds Max 8 Architectural Visualization covering following topics in detail
  1. Starting with inside 3ds max- working with objects.
  2. Basics of Modeling with Critical Compound Objects and Modeling Modifiers.
  3. Basics of Materials with Critical Map Channels and Map Types.
  4. Basic of Lighting, Photometric Lighting, Global Illumination.
  5. Cameras and Animations - Basics.
  6. Rendering - Basics, Scene Assembly, Effects etc.
  7. Marketing strategies, Top 20 production tips, Keyboard Shortcuts etc.
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Foundation 3ds Max 8 Architectural Visualization

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Maya 8: The Complete Reference (review only)

Maya 8: The Complete Reference is written by Tom Meade and Shinsaku Arima . This Maya 8: The Complete Reference book is published by McGraw-Hill/TAB Electronics. This is an outstanding book for Maya because it is written by the famous Maya expert and special effect guru Tom Meade and Shinsaku Arima. This book cover each and every step in the Maya production work flow with real examples and insider tips and tricks. Following this book one can definitely learn the latest version of Maya to its fullest extent.
Maya 8: The Complete Reference covering following topics in detail
  1. Introduction to Maya- core concept.
  2. Modeling - Basic and Advanced Polygonal, organic and NURBS Modeling.
  3. Character control - Character setup, connecting attributes, MEL Scripting, joints and skeleton etc.
  4. Basic Animation - Character Animation and Animation Tools.
  5. Basics in Texture - Texture in practice, painting in Maya, Rendering etc.
  6. Advanced particle Systems and Effects.
  7. Rendering and Composition of Post production.
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Maya 8: The Complete Reference (Complete Reference Series)

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Illustrator 10 for Dummies (review only)

Illustrator 10 for Dummies is written by Ted Alspach and Barbara Obermeier . This Illustrator book is published by For Dummies. This latest updated edition of Illustrator book covers almost all graphic tools and effects for image development.This book is a valuable source of guidance for both professionals and beginners. By following this book one can easily become an illustrator expert without taking much pain.
Illustrator 10 for Dummies covering following topics in detail
  1. Introduction to world Illustrator - doing everyday things with Illustrator.
  2. Shaping and coloring artwork - selecting and editing paths, wielding pen tool,creating brushstrokes etc.
  3. How to organize Pushing, poking, prodding and pulling.
  4. Putting and printing the art on the web.
  5. Ten production-enhancing tips - Ten ways to customize Illustrator.
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Illustrator 10 for Dummies

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